This is the result from either of the above two methods: tobj for the truck using HxD, which is just changing it to reference the renamed file. The tutorial from the SCS forum (which includes the download for the example mod and templates), tells me the same thing but changing the names, paths, etc, including editing the.dds with default Paint dot Net settings, DXT1, no mip maps generated. The video linked is lengthy, but he saved his. This tutorial tells me that all I need to do is drag and drop the finished texture to the truck using the example mod from the SCS forum (below).Only two "custom" mods show any output in game. dds with DXT5 and in a size to the power of 2 (the same size as the included template, 4096x4096). That includes saving the final texture as a. I've tried many different methods, such as using Mods Studio 2, using the templates and example mods from the forums, and tutorials on Youtube essentially verbatim. As the title suggests I am having difficulties adding my own custom skins to the game.
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